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Five of the Best Prime Ministers

a street sign on the side of a building

Being the leader of an entire nation can be quite challenging, often taking all the blame and enjoying little recognized success.  However, a blessed few do so well in their job that we remember them for decades if not centuries later.  The United Kingdom has had many Prime Ministers who could be considered good leaders, though relatively few could be called great.  The five PMs listed below represent research from across several surveys conducted over the years and appear in no particular order.  While each had their own glaring failures, history regards them as having a great positive impact on the nation.

Tony Blair

While the final years of Blair’s ten-year term as Prime Minister were marred by his involving the country in the Iraq War, he had a long list of accomplishments before this.  Almost immediately on becoming Prime Minister in 1997, he helped to negotiate the Good Friday Agreement whose ratification in 1998 helped to end conflict with the Irish Republican Army in Northern Ireland.  He also enacted a slew of constitutional reforms that reduced the number of hereditary peers, established the UK Supreme Court, and championed a devolution of the government that gave Northern Ireland, Wales, and Scotland more say over the governance of their countries.

Margaret Thatcher

Certainly another controversial figure on this list, Margaret Thatcher is at least notable for being the first female Prime Minister and fighting against a system that was inherently sexist and determined not to let a woman ever hold that position.  Ultimately serving three terms, Conservatives were won over by her privatization of national industries, leadership in the Falklands War, and strong economy.  However, her popularity ran out following miners’ strikes throughout the country over her government’s closures of coal pits, her Euroscepticism that wasn’t shared by her cabinet, and her support for the Community Charge (aka “poll tax”), eventually forcing her resignation in 1990 after almost eleven years in office.  Much like her contemporary Ronald Reagan, she’s often held up by Tories as the pinnacle of Conservative leadership.

Harold Macmillan

Also known as “Supermac”, Harold Macmillan succeeded the disastrous premiership of Anthony Eden and helped rehabilitate both the country and the Conservative Party after the Suez Crisis.  He moved the UK beyond its imperial past, embracing a new globalism and firmly establishing Britain’s place in it.  Most notably, he helped to repair the relationship with the United States torpedoed by Eden’s actions and formed a new partnership for the Cold War conflict with the USSR.  Interestingly, Macmillan as the last Prime Minister born in the Victorian period, the last to have served in WWI, and the last to receive a hereditary peerage.

Clement Atlee

Having served as Winston Churchill’s Deputy Prime Minister during World War II as part of a unity government, Clement Atlee helped propose a welfare state policy that propelled Labour to a victory in 1945 and himself into 10 Downing Street.  Britain’s welfare state is his biggest and most notable legacy, which included the creation of the National Health Service.  Atlee’s policies were largely shaped by his youth, coming from a wealthy aristocratic family, he became dedicated to serving the poor after serving as a volunteer in a home for working-class boys in East London.  This experience led him as Prime Minister to increase public housing assistance, national insurance, national assistance, and nationalization of public utilities.  With Britain practically bankrupt and facing supply shortages after World War II, Atlee helped to get the country back on its feet in time for Churchill’s next term in 1951.  Atlee also has the distinction of being the longest-serving Labour leader in Britain’s history, having been in the office for twenty years from 1935 to 1955.

Winston Churchill

And speaking of Churchill, for most of his political career, he wasn’t the most popular member within the Conservative Party, especially as Stanley Baldwin and Neville Chamberlain advocated for appeasement towards Adolf Hitler.  Chamberlain’s bad decisions led to a no confidence vote and the refusal of Labour to join him in forming a coalition government, but it would accept if Churchill was the Conservative leader.  Churchill led the United Kingdom through World War II and became a symbol of British defiance and tenacity.  Churchill was the British figure who helped establish the “Special Relationship” since enjoyed by the UK and US and helped to prepare the country for the realities of the Cold War with the USSR.  His biggest failings during in office was a lack of willingness to let go of British imperialism, a process started by Atlee and completed by Macmillan.

 

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The Stark Children’s Journeys: A Character Study

If there’s one family that Game of Thrones absolutely nailed the character development on, it’s the Starks. And I don’t just mean that they’re well-written, although they definitely are. I mean that the show took us on a full, eight-season journey with each of the Stark children, and somehow managed to make them all feel distinct, authentic, and absolutely earned in where they ended up. The Stark kids—Arya, Sansa, Bran, and Jon—each faced different challenges, grew in completely different directions, and came out the other side as entirely different people than they started out as. Yet they remained fundamentally themselves. That’s character writing done right, and it deserves a deeper look.

Arya: The Wolf Who Learned to Hunt

When we meet Arya Stark in Season 1, she’s a spirited young girl who doesn’t fit the mold her mother desperately wants her to fit into. Catelyn Stark expects her daughter to be graceful, demure, and ready for marriage and politics. Instead, Catelyn gets a kid who’s obsessed with weapons, refuses to wear dresses, and would rather practice swordplay than dance. Arya isn’t trying to be difficult; she’s just authentically, genuinely interested in things that don’t fit the role she’s been assigned.

The genius of Arya’s arc is that the show never punishes her for being herself. Her gender nonconformity and her interest in fighting aren’t character flaws to be overcome. They’re just who she is. What changes across eight seasons isn’t Arya learning to be more traditionally feminine—she barely wears a dress again after the pilot—it’s Arya learning to channel her natural instincts toward something purposeful.

After her father’s death, Arya becomes a fugitive, and this is where her journey really begins. She spends the next several seasons essentially in survival mode, picking up skills and hardening herself against the world. She trains with Yoren, works in the dungeons of Harrenhal, travels with the Night’s Watch, gets taken in by the Freys, joins the Faceless Men in Braavos, and generally goes through trauma after trauma. A lesser show would have used this to justify an unhinged revenge story, and early on, Arya certainly has revenge in her heart.

But what’s fascinating about Arya’s journey is how it slowly reveals that revenge isn’t actually what she wants. When she finally gets her chance for revenge—when she finally comes face to face with people who wronged her—she doesn’t kill them. She lets them go, or she realizes she doesn’t actually hate them anymore. The Hound, one of the men on her list, becomes someone she genuinely cares about. The Mountain, the person she was most obsessed with killing, ends up being irrelevant to her by the time she has the chance. Even when she encounters Walder Frey, the man directly responsible for her family’s destruction, her satisfaction with his death comes from outsmarting him, not from years of hatred finally being satisfied.

By the time we reach Season 8, Arya has become something entirely new—a warrior, yes, but also someone who has learned that the world is more complicated than her childhood list of enemies. She’s learned skills from multiple teachers. She’s learned how to survive in impossible situations. And most importantly, she’s learned who she actually is when she’s not running from someone else’s trauma.

Her final arc, hunting the Night King, feels earned not because she suddenly becomes a superhero, but because everything she’s learned across eight seasons—her fearlessness, her training, her willingness to think unconventionally—comes together in one perfect moment. And then she gets to choose what comes next. After everything, Arya chooses the unknown. She chooses the future instead of being defined by her past. That’s the completion of her arc: a girl who refused to be defined by what people expected of her learns to define herself instead.

Sansa: The Political Survivor

If Arya’s arc is about learning who you are when nobody else’s expectations matter, Sansa’s arc is about learning how to survive when everyone else is trying to use you as a pawn. Sansa starts the series as a thirteen-year-old girl obsessed with prince charming, social position, and being a proper lady. And for many viewers, especially in the early seasons, Sansa became almost a punching bag—someone to criticize for not being “strong” like her sister.

But here’s what’s important to understand about Sansa: she was never weak. She was just young and unprepared for the world she was thrown into. And over eight seasons, Sansa becomes one of the most politically shrewd characters in the entire series. This transformation is remarkable not because she learns to fight with swords, but because she learns to fight with information, loyalty, and strategy.

After her father’s execution in King’s Landing, Sansa becomes a hostage in a foreign court, betrothed to a sadistic prince who actually tortures her. She spends an entire season under Joffrey’s control, essentially a prisoner in the Red Keep, forced to smile and play the political game while her family is being destroyed. This is where so many viewers gave up on Sansa as a character, but this is actually where her arc becomes essential.

Sansa survives King’s Landing not by learning to fight but by learning to navigate the politics of it. She learns how to manipulate people through flattery and apparent submission. She learns how to read the room and understand what people want from her. Most importantly, she learns that the person you appear to be in public is not the same as who you actually are. This becomes crucial to her survival.

When she escapes King’s Landing with Littlefinger’s help, she enters a different kind of tutelage—one in intricate political maneuvering. Littlefinger teaches her lessons about power, about the chaos and confusion of political upheaval, and about how to leverage that confusion for her own advantage. Now, Littlefinger is also using her, and he intends to marry her so he can control the Vale and make a play for the North. But Sansa is absorbing everything he teaches her while protecting herself from his ultimate betrayal.

By the time we reach Season 6, Sansa has her own agency. She helps orchestrate her family’s reclamation of Winterfell. She understands that sometimes you need houses like the Vale, even though their allegiance is fragile. She sees the bigger picture. When Jon becomes King in the North after the Battle of the Bastards, Sansa supports him, but she also isn’t afraid to challenge him when she thinks he’s making mistakes. She’s not subservient to her brother; she’s his equal.

Season 7 and 8 show Sansa at her most politically capable. She’s essentially running the North while Jon is away, making decisions about resource allocation and alliances. When Jon bends the knee to Daenerys, Sansa is skeptical, and her skepticism is proven well-founded. She’s developed into someone who doesn’t just accept the world as it’s presented to her; she questions it, analyzes it, and makes informed decisions. By the end of the series, Sansa becomes the Warden of the North—not because she became a fighter, not because she did anything flashy, but because she proved herself to be a competent political leader.

Bran: The Boy Who Became Something Else

Bran’s arc is the most metaphysical of the Stark children, and it’s also arguably the most divisive. Bran starts as a relatively straightforward character—the youngest male Stark, the curious boy who’s always getting into trouble. Then he falls from a tower, lapses into a coma, and when he wakes up, things change. Bran has greensight and direwolf dreams. He’s special in ways that neither he nor anyone else initially understands.

Throughout the middle seasons, Bran’s story becomes a fantasy epic on its own. He’s separated from his family, hunted by his uncle, traveling beyond the Wall to find the Children of the Forest and the Three-Eyed Raven. He’s learning magic, experiencing visions, accessing memories not his own. His entire character arc becomes about expanding his consciousness and understanding the fundamental nature of history, time, and destiny itself.

What’s remarkable about Bran’s journey is that it’s genuinely alien compared to his siblings’. While Arya and Sansa are learning to survive in human politics, while Jon is learning about leadership and military strategy, Bran is learning to see beyond time itself. He becomes less of a person in the traditional sense and more of a repository of history and knowledge.

The controversial ending of Bran’s arc is his election as King of the Six Kingdoms, and it’s worth examining why this actually makes sense given where his character has gone. Bran is the only one who can access all the information about the past. He’s the only one without personal ambition or desire for power. And in the context of a post-war Westeros that needs to rebuild, having a leader who can access history and context without being driven by personal interest becomes almost logical.

Whether or not you love this ending, what’s undeniable is that Bran’s journey across eight seasons is genuinely transformative. He goes from a curious kid to something almost superhuman in his knowledge and perspective. It’s weird, it’s often confusing, but it’s never inconsistent with what the character is established to be.

Jon: The Bastard Who Became Something More

Jon’s arc is in some ways the most traditional, and in others the most complex. He starts the series as the bastard of the Stark family, someone with a claim to their name but not legitimacy. That’s his defining characteristic, and it shapes everything about him—he feels like an outsider in his own family, and as a result, he makes outsider choices. He joins the Night’s Watch partly because it seems like the only place where a bastard can matter.

What happens to Jon across eight seasons is that he learns that identity is not fixed. He’s called a bastard, but he’s actually a legitimate prince. He’s sworn to the Night’s Watch, but he dies and is brought back, theoretically releasing him from that oath. He learns that he can be something other than what people call him. He can be a leader even when he’s uncertain. He can command loyalty even when he doubts himself.

Jon’s journey is fundamentally about learning to lead in impossible situations. He takes command of the Night’s Watch not because he wants it, but because he’s the best option available. He rallies the Northern houses to his cause. He makes difficult decisions with incomplete information and accepts the consequences. And through it all, he remains true to his core principles—honor, justice, and duty—even when those principles are tested to their absolute breaking point.

What makes Jon’s arc interesting is that, like Sansa, he learns things through hard experience. Unlike Arya, who gains skills and independence, Jon gains wisdom and perspective. Unlike Bran, who gains supernatural knowledge, Jon gains human understanding. By the end of the series, when Jon chooses to go beyond the Wall with the Free Folk, it’s a character choice that only makes sense because of everything he’s experienced.

The Stark Legacy

What’s remarkable about tracking all four Stark children is how distinct their journeys are while still being fundamentally connected. They all start as somewhat confused young people who don’t quite fit where they’re born. They all face tremendous trauma and loss. And they all end up somewhere unexpected, having learned essential lessons about who they are and what they value.

The show respects each of their paths. It doesn’t try to turn Sansa into Arya or Arya into Sansa. It doesn’t try to force Bran back into being a normal person or turn Jon into a tyrant. Instead, it lets each of them follow their own journey and respects the destinations they reach. The North ends up with a complex, nuanced leader in Sansa who understands both tradition and change. The Six Kingdoms ends up with a leader in Bran who transcends petty political ambition. And Arya and Jon find freedom in different ways—Arya in exploration, Jon in spiritual peace with a chosen family.

That’s the real triumph of the Stark children’s arcs: they’re each individually compelling, but together they tell a story about how family—real family, chosen family—is what sustains us through impossible journeys. These four kids, separated by war and trauma, each made different choices and learned different lessons, but they always circled back to each other. And in the end, they’re still Starks, still connected by something deeper than blood. That’s beautiful storytelling, and it’s why the Stark children deserve to be studied, celebrated, and remembered.

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How Game of Thrones Changed Television Forever

When Game of Thrones premiered in 2011, television was in a weird place. The Golden Age of Television was supposedly in full swing thanks to shows like The Sopranos, The Wire, and Breaking Bad, but most of what was actually on television was still pretty conventional. Prestige dramas with antihero protagonists were the vogue, sure, but fantasy on television was still mostly relegated to genre channels and treated as second-class compared to drama. And big-budget spectacle on television was almost unheard of.

Then Game of Thrones arrived and changed everything. It proved that television could be just as cinematic and ambitious as film. It showed that complex, character-driven storytelling could sustain a fantasy narrative. It demonstrated that audiences had an appetite for shows that weren’t afraid to kill major characters and subvert expectations. And it became such a massive cultural phenomenon that it essentially forced every network and streaming service to reconsider how they approached television.

The impact of Game of Thrones on television cannot be overstated. Even shows that came after it and explicitly tried to do something different were still responding to what Game of Thrones had done. The show raised the bar for production values, for narrative ambition, and for what audiences expected from prestige television. And while the show’s eventual decline might have damaged its legacy somewhat, its influence on the television landscape is permanent and profound.

The Spectacle Factor: Television Could Look Like Movies

Before Game of Thrones, if you wanted cinematic spectacle and large-scale action, you went to movies. Television was for intimate dramas and dialogue-heavy shows. There were action shows, sure, but they never had the budget or the technical sophistication to compete with what films could do. Television was inherently limited by its budget and its need to produce episodes on a weekly schedule.

Game of Thrones changed that equation. HBO gave the show an extraordinary budget for a television production—something like $10 million per episode by the later seasons. That was film-level budget for a television show. And the show used that money to create sequences that genuinely rivaled anything you’d see in a blockbuster film. The Battle of the Bastards cost more than some theatrical films and looked better than many of them.

This shifted the entire industry’s expectations. Networks and streaming services suddenly realized that viewers were willing to watch television that looked like cinema. The production values could be elevated. The action sequences could be elaborate. The sets could be massive and intricate. This opened the door for a new class of prestige television that competed with film in terms of visual ambition.

You can see this influence in shows like House of the Dragon, which inherited Game of Thrones’ budget and aesthetic. But you can also see it in shows across the industry that suddenly got bigger budgets and more cinematic cameras. The Rings of Power on Amazon, the Marvel TV shows on Disney+, even traditional dramas started investing more heavily in production values. Game of Thrones proved that viewers would reward television that looked as good as anything in cinemas.

Killing Major Characters: Subverting Expectations

In traditional television, the main character doesn’t die before the series ends. There are exceptions—shows like The Sopranos played with expectations—but the general rule is that your protagonist gets plot armor. You invest in them because you know they’ll be around for the journey. That’s part of the implicit contract between show and audience.

Game of Thrones broke that contract in season one by killing Ned Stark, one of the apparent protagonists, halfway through the first season. And not in some noble, climactic way—he gets his head chopped off because he was honorable and naive. It was shocking and upsetting and wrong, in the best possible way. Audiences weren’t sure if this was a genuine narrative choice or a mistake.

But the show kept doing it. Major characters died. Sometimes they were resurrected. Sometimes they just stayed dead. By the time the show ended, it had killed more major characters than most shows had main cast members. This unpredictability became core to the show’s appeal. You couldn’t assume anyone was safe. Any character could be taken at any time. That meant everything that happened to those characters mattered more because there was no guarantee of their survival.

This had a huge influence on television. Suddenly, other shows started killing characters who were more prominent or supposedly more important. Shows like The Walking Dead, Breaking Bad, and others took the lesson that killing major characters could be narratively powerful. Television became less predictable. Audiences couldn’t rely on plot armor to keep their favorite characters alive. And while this led to some excess (some shows killed characters just to seem edgy), it also generally elevated television storytelling by making stakes feel genuine.

The Ensemble Cast as Narrative Device

Game of Thrones was one of the first shows to really prove that an enormous ensemble cast could work in dramatic television. The show had dozens of significant characters spread across multiple continents, with different storylines that sometimes intersected and sometimes didn’t. Most shows have one protagonist or maybe two, and the supporting cast is secondary.

Game of Thrones treated multiple characters as co-protagonists. Jon Snow, Daenerys, the Starks, Tyrion, Cersei—these are all central to the narrative in different ways. And the show trusted that audiences would follow these multiple storylines and care about all these different characters. The structure was more novelistic than traditional television, which tends to prefer singular protagonists and clearer narrative hierarchies.

This worked because the show was taking on a novelistic form adapted from books. But it also proved that television audiences were willing and able to follow complex, multi-threaded narratives with large ensemble casts. This opened the door for other shows that were less concerned with having a single protagonist and more interested in exploring a world from multiple perspectives.

You can see this influence in shows like The Crown, which shifts protagonists as different monarchs come to power. You can see it in Succession, which builds its narrative around multiple competing power centers rather than a single hero. You can see it in The Rings of Power and House of the Dragon, both of which use multiple viewpoint characters to tell their stories. Game of Thrones proved that audiences wanted this kind of structural complexity, and it became a model for prestige television going forward.

The Fantasy Renaissance: Fantasy Is Respectable Now

Before Game of Thrones, fantasy on television was either campy sword and sorcery shows or relegated to Syfy and the fantasy channel. Fantasy wasn’t considered prestigious. It wasn’t where the serious storytellers went. When prestige actors wanted to do television, they chose dramas about lawyers, cops, or complex antiheroes. Fantasy was for B-movies and cult shows.

Game of Thrones changed that permanently. It proved that fantasy could be sophisticated, that it could appeal to adults, that it could have the kind of prestige and cultural weight of a serious drama. Suddenly, fantasy wasn’t a ghetto—it was a genre that serious storytellers could work in. George R.R. Martin was considered a major author. The show won Emmys. Critics took it seriously. It became a prestige television property.

This opened the floodgates. After Game of Thrones’ success, networks and streaming services suddenly wanted fantasy shows. Amazon invested billions in The Rings of Power. HBO created House of the Dragon. Netflix produced The Witcher and other fantasy properties. Shows like Sandman, The Dark Tower, American Gods, and countless others got greenlit because Game of Thrones proved there was an audience for prestige fantasy television.

The fantasy genre itself has been elevated by this. Serious actors want to be in fantasy shows now. Serious directors want to work on them. Major budgets are allocated to them. This has resulted in some genuinely excellent television, but it’s all downstream from Game of Thrones proving that fantasy could be prestigious.

The Streaming Wars: Where Everyone Wanted Their Game of Thrones

Game of Thrones’ unprecedented success demonstrated the value of prestige television as a draw for networks and streaming services. When Netflix, Amazon, Apple, and others started competing for dominance in streaming, they all wanted their own Game of Thrones—their flagship prestige drama that would attract subscribers and keep them engaged.

This led to massive investments in prestige television content. Amazon paid billions for rights to Tolkien’s Middle-earth universe to create The Rings of Power. Apple invested heavily in shows like Severance. Netflix built out massive budgets for shows like Stranger Things and The Crown. The prestige drama became a calling card for streaming services, and they were willing to spend extraordinary amounts of money to compete.

Game of Thrones proved that viewers would subscribe to a service and stay loyal to it for one great show. That lesson echoed through the industry as executives tried to replicate that success. Every network wanted the show that everyone would talk about, that would drive subscriptions, that would have that kind of cultural impact.

Whether Game of Thrones’ later seasons delivered on the prestige aspect is debatable, but the show had already changed the game by the time it started declining. The industry had learned the lesson and the infrastructure was in place. Prestige television budgets had been permanently elevated.

The Water Cooler Effect: Television as Cultural Event

Game of Thrones made television feel like an event again. After each episode, people would gather and discuss what happened. Fan theories proliferated. Think pieces were written. Social media exploded. Each season was an occasion for massive cultural conversation.

This wasn’t entirely new—shows like Breaking Bad had done this—but Game of Thrones did it on a scale and with a consistency that was remarkable. The show remained culturally dominant for nearly a decade. Every Sunday night (or whatever night a new episode aired) was a television event. People who didn’t normally watch television found themselves following Game of Thrones because it was simply impossible to avoid the cultural conversation about it.

This demonstrated to networks the value of must-see television in a world of on-demand streaming. It proved that people still wanted to watch television together, to experience it at the same time, to discuss it immediately afterward. This influenced how networks and streamers approached releases—some shows moved toward weekly episode releases rather than dumping entire seasons at once, specifically to try to recreate that water cooler effect that Game of Thrones enjoyed.

The show’s presence in popular culture was so dominant that it essentially defined the 2010s in television. When people think about television from that decade, they think about Game of Thrones. And that cultural dominance had a massive ripple effect on how the industry approached television—there was suddenly a premium on shows that could be events, that could drive conversation, that could dominate the cultural zeitgeist.

The Budget Escalation: Television Got Expensive

Game of Thrones had an enormous budget, especially by television standards. As the show progressed, the budget grew larger. Final season episodes reportedly cost between $15 and $20 million each, making it arguably the most expensive television show ever produced.

Before Game of Thrones, television budgets were typically much lower. A prestige drama might have a budget of $3-5 million per episode. Game of Thrones tripled or quadrupled that. And it was successful enough that networks and streamers started allocating much larger budgets to prestige television.

The result is that prestige television is now dramatically more expensive than it was in the pre-Game of Thrones era. The Rings of Power reportedly costs about $10 million per episode. House of the Dragon has a similar budget. The budget expectations for prestige television have been permanently raised. This is good for production quality but also means that there’s less room for risk-taking or experimental television. Only the most expensive, most “safe” properties get made now because the budgets are so high.

Game of Thrones essentially broke the television budget glass ceiling, and the industry responded by treating these budgets as normal for prestige television. Whether that’s ultimately good or bad for television is debatable, but there’s no question that Game of Thrones had a permanent effect on how much money gets spent on prestige television.

The Author’s Authority: Creative Control in Adaptation

Game of Thrones is based on George R.R. Martin’s books, and Martin’s involvement in the show, particularly in the early seasons, gave the show credibility and authenticity. The show had the author’s blessing and some of his creative input, which elevated it above typical book-to-television adaptations.

However, as the show progressed beyond the books and Martin was involved in multiple other projects, his involvement diminished. The show’s creators, David Benioff and D.B. Weiss, took over complete creative control. This raised the question: should television adaptations of literary works be primarily guided by the author, or should television writers have creative autonomy?

The answer that the industry seemed to reach, at least partially, is that television can accommodate both. Authors can be involved for credibility and guidance, but television writers need freedom to make decisions that work for the medium. But Game of Thrones also demonstrated the downside of the author stepping back—the show’s final seasons were criticized for losing some of the complexity and depth that made the books special.

This has influenced how the industry approaches literary adaptations. There’s more awareness now that authors and television writers might have different priorities, and more thoughtful negotiation about the author’s role in adaptations. Some shows (like The Dark Tower) have struggled when the author’s vision didn’t translate to television. Others have succeeded by giving the television writers substantial creative freedom while keeping the author involved in an advisory capacity.

The International Television Market

Game of Thrones wasn’t the first international television sensation, but it was one of the biggest. The show was watched around the world, discussed globally, and became a cultural phenomenon across multiple continents. It proved that television could have truly global reach and appeal.

This influenced how the industry thought about international markets. Suddenly, it wasn’t just about creating shows for American audiences. Television could be made with international audiences in mind from the start. Streaming services, in particular, saw the value in making prestige television that would appeal globally, which led to investments in diverse storytelling and international productions.

Shows like Money Heist, Squid Game, and others came later, but they were only possible because Game of Thrones had proven that television audiences around the world were willing to invest in the same shows simultaneously. The globalization of television that we see now is partly a legacy of Game of Thrones’ international success.

The Endgame Problem: How Do You End Television Properly?

Perhaps one of Game of Thrones’ most important legacies, ironically, is the lesson that a show can stumble in its ending. The final season of Game of Thrones was widely criticized for rushing its conclusions, for character decisions that felt unmotivated, for spending eight seasons building to a payoff that didn’t satisfy audiences.

This had an effect on the industry. Showrunners became more aware of the importance of nailing endings. Networks became more cautious about giving creators unlimited time. There was increased emphasis on planning endings carefully and making sure that the payoff was worth the buildup. The phrase “Game of Thrones ending” became a shorthand for a disappointing conclusion to a beloved show.

Subsequent shows became more careful about their structures and endings. There was more planning for how long shows should run and what their conclusions should be. Some shows deliberately decided to end on their own terms while still popular rather than stretching out until audiences turned against them. Game of Thrones essentially gave the industry a master class in how NOT to end a show, and that’s had a real influence on subsequent television.

The Legacy: Complicated but Profound

Game of Thrones’ legacy is complicated by its disappointing final seasons. If the show had maintained its quality throughout all eight seasons, it would be unambiguously celebrated as one of the greatest television achievements. But even with the rocky ending, Game of Thrones fundamentally changed television. It proved that television could be cinematic, ambitious, and culturally dominant. It showed that complex storytelling could work on the small screen. It elevated fantasy as a respectable genre. It changed budget expectations and creative ambitions across the industry.

Shows made after Game of Thrones exist in a different landscape than shows made before it. The expectations are higher. The budgets are bigger. The ambition is greater. And while not every show that followed learned the right lessons from Game of Thrones—some tried to replicate its darkness and moral ambiguity without its character depth, for example—the fact remains that Game of Thrones transformed what television could be.

Whether that transformation is entirely positive is something the industry is still grappling with. The emphasis on prestige and budget has sometimes come at the expense of experimentation and risk-taking. The need for every show to be a potential Game of Thrones has led to some overcomplicated narratives and shows that bite off more than they can chew. But these are problems that exist because Game of Thrones raised the bar so high.

In the end, Game of Thrones changed television by proving what was possible. It showed that television could compete with film in terms of production value. It showed that audiences wanted complex, character-driven narratives even in fantasy settings. It showed that television could be a cultural event that brought people together. And it showed that when you swing for the fences, you might strike out spectacularly—but at least you’ll change the game for everyone who comes after you.

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The Best Scenes That Weren’t in the Books: Game of Thrones’ Original Moments

One of the most interesting aspects of the Game of Thrones television adaptation is that it wasn’t just a translation of George R.R. Martin’s books. The show took inspiration from the source material and then went in its own direction, creating scenes, moments, and entire storylines that exist only on screen. Some of these original creations were genuinely great—better, in many cases, than the equivalent moments in the books, or better because they had no book equivalent at all. These aren’t filler scenes or padding; they’re some of the most memorable, impactful, and emotionally resonant moments in the entire series.

The Harrenhal Monologues: Jaime’s Character Renaissance

One of the most brilliant moments in Game of Thrones is the conversation between Jaime and Brienne in the baths of Harrenhal, where Jaime finally reveals the truth about why he killed the Mad King. This scene doesn’t exist in the books—at least not in the same form. What makes it work is that it fundamentally recontextualizes a character that viewers had been encouraged to hate. Up until that moment, Jaime is the villain who pushes a child out of a tower, murders his own king, sleeps with his sister, and generally seems like a contemptible human being.

But in this scene, Nikolaj Coster-Waldau’s performance reveals the complexity underneath. He tells Brienne the story of the Mad King’s plan to burn the city and everyone in it—something that Jaime had already briefly mentioned in the show, but this scene dwells on it, forces the audience to sit with it, to understand that sometimes the line between hero and villain is drawn in blood and circumstances. The vulnerability in Jaime’s voice, the desperation to make Brienne understand, the resignation that she won’t—it’s phenomenal. And the scene fundamentally shifts how the audience views Jaime for the rest of the series.

The books hint at this complexity, but the show commits to it in a way that creates one of the most pivotal character moments in television. After this scene, Jaime is no longer just a villain. He’s a complicated person wrestling with the consequences of his choices, trying to be better, and failing in ways both tragic and somewhat sympathetic.

The Rains of Castamere: TV Violence as Political Statement

The Red Wedding is in the books, but the particular brutality of how it’s portrayed on television, the shock of the moment, the violation of what viewers thought they understood about how stories work—that’s unique to the show. The moment Walder Frey’s men slaughter Robb’s army as the music of “The Rains of Castamere” plays, the show is making a statement about medieval politics and the price of betrayal that’s visceral and irreversible.

The scene works because David Benioff and D.B. Weiss understood something crucial about adaptation: sometimes you need to show rather than tell. The books describe the Red Wedding, but the show shows you that there are no plot armor guarantees, that honor can get you killed, that alliances are fragile and can be shattered. It’s shocking not because it’s gratuitously violent—though it definitely is—but because it violates the contract between the audience and the narrative.

The Night King’s Origin: Mythology Made Visual

The show’s explanation of the Night King’s origin—that he was a man turned into a weapon by the Children of the Forest—is not how it happens in the books, and some book readers argue about whether the Night King even exists in the books in the same way. But on television, this moment of revelation, where you learn that the greatest threat facing humanity was created by humanity’s attempt to fight itself, becomes a profound commentary on cycles of violence.

The scene where we see the Children of the Forest drive dragonsteel into a human heart is haunting and mythological. It works because it answers a question viewers have been wondering about for years, but it also complicates it by suggesting that the enemy isn’t simply evil—it’s a creation born from desperation. This adds thematic weight to every subsequent scene involving the White Walkers.

The Battle of the Bastards: Spectacle as Character

The Battle of the Bastards in Season 6 is a moment where the show transcends the limitations of the books’ narrative structure and creates something purely cinematic. This battle didn’t happen this way in the books because the show’s Jon Snow is in a different position than the book’s Jon Snow. But on television, having Jon Snow rally the North to reclaim Winterfell from his own brother creates a deeply personal conflict that elevates the sequence beyond just a military engagement.

The battle itself is filmed with such technical excellence and creative choreography that it becomes a character moment. You see Jon’s desperation as he’s overwhelmed by Ramsay’s forces. You see his rage when Ramsay releases Rickon. You see the relief and triumph when the Vale’s knights arrive. This isn’t just a battle; it’s a physical manifestation of Jon’s emotional state. It’s the kind of thing that works better on screen than it could on the page.

Cersei’s Walk of Atonement: Humiliation as Character Arc

The books do include a walk of atonement, but it happens differently—Cersei is less guilty of the actual charges, and the walk comes at a different point in her story. The show’s version is more brutal, more explicitly about the humiliation of a powerful woman forced to do penance. The moment works because it’s shocking not just in its content but in what it represents: the falling away of Cersei’s power and protection, the reality of her vulnerability.

Lena Headey’s performance during this scene—the shift between defiance and despair, between maintaining dignity and having dignity stripped away—is extraordinary. And the fact that the show later reveals this to be a turning point for Cersei, where she decides to blow up the Sept of Baelor and reclaim power through destruction, makes the walk of atonement not just a humiliation but a catalyst. This is television making a statement about power, religion, and female vulnerability that’s more direct and impactful than anything in the books’ equivalent scenes.

Hodor’s Origin: A Moment That Resonates

“Hold the door” is one of the most heartbreaking revelations in Game of Thrones, and it’s something that the show created independently of the books. The moment where Bran realizes that he caused Hodor’s entire existence—that he created the man who’s been faithfully carrying him around for years—is a devastating commentary on unintended consequences and the weight of power you don’t know you have.

This scene works because it combines visual storytelling, emotional payoff, and genuine tragic irony in a way that only television could achieve. The repeated chant of “hold the door, hold the door” gradually transforming into “hodor” is haunting, and the realization of what’s happening creates a moment of genuine horror. It’s a moment about how even trying to save someone can destroy them, and that kind of moral ambiguity is central to what Game of Thrones does best.

The Loot Train Battle: Spectacle Meets Drama

The Loot Train Battle, where Daenerys finally brings her dragons into open combat in Westeros, is a moment of pure spectacle that the books haven’t reached yet (and may never reach in the same way). But what makes this scene work isn’t just the dragon CGI and the explosions. It’s Jaime and Bronn’s perspective on it—the growing realization that they’re outmatched, that there’s no strategy or tactics that can overcome this, that they’ve been brought into a war they can’t win.

The moment where Jaime charges Daenerys with a lance, knowing he’ll almost certainly die, becomes a character moment. It’s brave and stupid and human, and it encapsulates everything about his character arc. The battle itself becomes not just a display of power but a turning point in Daenerys’s story, showing viewers what unchecked dragon fire can do to an army.

Theon’s Redemption in the Battle of Winterfell

Theon’s final stand against the undead, defending Bran in the crypts of Winterfell, is pure television creation. And it gives Theon a death that feels earned and meaningful. After seasons of struggling with his identity, oscillating between cruelty and redemption, Theon finally makes a choice that’s unambiguously good and costs him everything. The show lets him be heroic, unironically heroic, in a way that feels like a genuine culmination of his arc.

The Silence Before the War: Tension as Narrative

Some of the best original show moments aren’t action sequences at all. The conversations in Season 8 between various characters—Tyrion and Jaime discussing their lives and their deaths, Brienne and Jaime in the courtyard, the characters making peace with what’s coming—are genuinely intimate television moments that the books haven’t reached yet. These moments work because they’re allowed to breathe, to be quiet, to let actors perform vulnerability and mortality.

Why These Moments Matter

What’s remarkable about these original show creations is that they’re not additions because the show ran out of book material. They’re additions because the medium of television allowed for a different kind of storytelling than prose fiction does. A camera can show you a character’s face in a way that’s more powerful than paragraphs of description. A battle sequence with sound design and cinematography can create emotional resonance that a written account, no matter how vivid, can only approximate. A moment of silence between two actors can carry more weight than pages of dialogue.

The best scenes that weren’t in the books succeed because they understand what television does well: visual storytelling, performance-driven drama, and spectacle that serves character. They’re not betrayals of the source material; they’re translations of its themes and ideas into a medium that has different strengths. And some of them—Hodor’s origin, Jaime’s bath scene, Theon’s redemption—have become more iconic than anything in the books. That’s not a failure of adaptation. That’s an adaptation working at its highest level, taking source material and transforming it into something genuinely new while honoring the spirit of what came before.

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Who Are Dunk and Egg? A Guide to the Characters Behind the New Series

When “A Knight of the Seven Kingdoms” starts, you’re introduced to two guys who become the emotional core of everything that follows. On the surface, they seem simple enough: a big, gentle knight and a smart kid with red hair. But as the series unfolds, you begin to understand that there’s so much more to both of them than initial appearances suggest. Their individual stories are interesting, but it’s really the dynamic between them — the friendship that develops as they travel through Westeros together — that makes the whole thing sing.

Let’s dive into who Dunk and Egg really are, where they come from, and why they matter so much to the overall story of “A Knight of the Seven Kingdoms.”

Ser Duncan the Tall: The Hedge Knight With a Heart

Ser Duncan is probably the most straightforward character you’ll meet in this series, and that’s not a criticism. He’s a big guy — seriously, he’s described as being enormous, tall enough that he has to duck through doorways and crouch to fit in many of the spaces he encounters. But his size is almost beside the point when it comes to understanding who he is as a person. What defines Dunk is his fundamental decency.

He wasn’t born into nobility. His father was a blacksmith, a working man. Duncan learned to fight and trained himself to become a knight through determination and hard work rather than through birthright or fancy education. This makes him an outsider in a world where your family name and connections mean almost everything. He’s what the people of Westeros call a hedge knight, which is basically code for a knight who has no lands, no house, and no reliable income. He travels from place to place, fighting in tournaments, hiring himself out for whatever work comes along, trying to earn enough coin to survive another day.

The thing about Dunk is that despite this humble background, despite having very little, he has an incredibly strong moral compass. He believes in honor. He believes that your word means something. He believes that you should protect those who can’t protect themselves. These aren’t cynical positions adopted for strategic advantage in the world of Westeros — they’re genuine beliefs that Dunk acts on, even when doing so costs him.

When we first meet Dunk, he’s alone. We learn that his previous master and mentor, a knight named Ser Arlan of Pennytree, has just died. Dunk inherited his armor and his sword, and now he’s trying to figure out how to survive on his own. He’s grieving, he’s uncertain, and he’s more vulnerable than he’d like to admit. He wants to be a good knight. He wants to do right by people. But he’s also very aware that he doesn’t quite fit in, that people don’t always take him seriously because of where he comes from, and that his ideals sometimes put him at odds with the way the world actually works.

Dunk isn’t intellectually gifted. He’s not going to outwit anyone with clever words. He’s not ambitious in the way that many knights are — he’s not maneuvering to gain power or influence or land. He just wants to be good at what he does and to live according to his principles. But that simplicity is actually his greatest strength. He’s genuine in a world full of people pretending to be something they’re not. He’s consistent in a world of shifting alliances and betrayals.

What makes Dunk really interesting as a character is that despite his good intentions, he’s not invincible, and he’s not right about everything. He makes mistakes. He’s sometimes too trusting. His strength and his willingness to fight can get him into situations that his brain alone couldn’t have predicted. He struggles with the politics and complexity of noble life, and he’s often bewildered by people’s motivations and schemes. Watching him navigate a world that’s far more complicated than anything his simple, honest background has prepared him for is one of the great pleasures of the series.

Egg: The Boy With a Secret

The second person you meet is Egg, a young boy with red hair who crosses paths with Dunk early in the story. Egg presents himself as just another orphan or runaway kid, one of many boys wandering the roads looking for work and food. He’s clever, he’s quick-witted, and he’s clearly intelligent beyond his years. He can read and write, which is unusual for someone of his apparent station. He’s knowledgeable about all sorts of things that a random street kid probably shouldn’t be.

Here’s where I have to be a bit careful with what I tell you, because part of the fun of “A Knight of the Seven Kingdoms” is discovering who Egg really is. Let’s just say that everything about him is not quite what it seems. His real name isn’t Egg, and his past is considerably more complicated and significant than a simple orphan story. But what’s beautiful about the character is that none of this changes the fundamental dynamic between him and Dunk. Once you learn who Egg really is, it recontextualizes everything you’ve seen, but it doesn’t invalidate any of the genuine emotion or friendship that has developed between them.

Egg is idealistic. He’s young enough that he still believes in the possibility of change, that things can be different, that good intentions might actually matter in the world. He’s been educated in ways that Dunk hasn’t, he knows things about history and politics and the various houses of Westeros. But he’s also young, sometimes naive, occasionally reckless. He doesn’t always understand why Dunk is cautious about certain things, why his big friend sometimes pulls back from situations that Egg thinks they should charge into.

The dynamic between Dunk and Egg works because they complement each other perfectly. Dunk is experienced, cautious, strong, and driven by principle. Egg is clever, idealistic, quick to see possibilities, and relatively fearless. Dunk protects Egg physically and emotionally. Egg helps Dunk understand a world that would otherwise confuse him. They teach each other. They grow through their relationship with each other.

What’s remarkable about Egg as a character is that despite being young, despite sometimes being reckless or naive, he’s never written as incompetent or useless. He’s not a burden that Dunk has to carry. Rather, Egg is capable and interesting in his own right. He contributes to their adventures. He saves Dunk’s life in his own ways. The show doesn’t make him a damsel in distress or a helpless child that Dunk has to look after out of obligation. It’s clear that Dunk genuinely cares about Egg, and that Egg’s presence in Dunk’s life has made it better.

The Heart of the Series: Their Friendship

What really makes “A Knight of the Seven Kingdoms” work is the genuine warmth of the relationship between these two characters. This isn’t a relationship built on power dynamics or political maneuvering or mutual advantage, the way so many relationships in Game of Thrones were. It’s a real friendship between two people who care about each other, who look out for each other, and who are willing to take risks to protect each other.

This might sound simple, and in some ways it is, but in the context of George R.R. Martin’s world, it’s actually quite remarkable. Game of Thrones trained us to be cynical about relationships. We learned to assume that everyone had an ulterior motive, that trust was always dangerous, that caring about someone made you vulnerable in a way that would eventually be exploited. “A Knight of the Seven Kingdoms” rejects that cynicism. It says that people can be genuinely good to each other, that friendship can be authentic, that caring about someone is a strength rather than a weakness.

The intimacy between Dunk and Egg grows naturally over the course of the series. They don’t have to talk about their feelings or have big emotional scenes where they declare their bond. Instead, it’s shown in small moments: the way Dunk notices what Egg needs before he asks for it, the way Egg worries about Dunk, the way they develop inside jokes and shared understandings. They know each other. They trust each other. And that trust is tested throughout the series in various ways, but it always holds.

This relationship is also complicated in interesting ways. There are moments where Dunk has to make decisions that put him in conflict with Egg’s wishes. There are situations where their values or their goals don’t align perfectly. There are times when Dunk worries that he’s not good enough to be the kind of friend or mentor that Egg deserves. But these complications make the relationship feel more real, not less. It’s not a perfect friendship, but it’s an honest one.

Character Growth and Development

Over the course of “A Knight of the Seven Kingdoms,” both of these characters grow and change. Dunk begins to see himself differently as he encounters people who believe in him and his potential in ways that he’s never quite believed in himself. He starts to understand that his size, his strength, and his basic decency can make a real difference in the world. He becomes more confident without losing his humility.

Egg, meanwhile, has to grapple with the reality of who he is and what his place in the world means. He has to reconcile his idealism with the complicated realities of power and responsibility. He learns from Dunk, but he’s also learning about himself and what he’s capable of. The journey he’s on is partly about external adventures, but it’s also deeply internal.

Why They Matter

Dunk and Egg matter because they remind us why we care about people in the first place. In a world full of plots and schemes and betrayals, they stand out as people who are fundamentally honest with each other. Their story is about loyalty, growth, and the transformative power of genuine human connection. They’re the reason “A Knight of the Seven Kingdoms” works as a story — not because of the medieval fantasy setting or the connection to the Game of Thrones universe, but because of these two characters and what they mean to each other.

By the end of the series, you won’t just be watching Dunk and Egg have adventures. You’ll be deeply invested in what happens to them, in how they grow, and in the continuation of their journey together. That’s the real magic of these characters.

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A Defense of Daenerys Targaryen’s Arc (And Why It Actually Makes Sense)

Let’s talk about the moment that split the Game of Thrones fanbase in half like a sword through butter. The moment that had Reddit exploding, Twitter erupting, and casual viewers texting their friends asking “did she really just…?” We’re talking about Daenerys Targaryen’s descent into madness and her burning of King’s Landing in the show’s final season. It’s become one of the most controversial plot points in television history, with legions of fans insisting it came out of nowhere and ruined an otherwise iconic character. But here’s the thing—and I say this as someone who initially had reservations too—the seeds for Daenerys’s fall were planted from the very first episode. They just grew so slowly, hidden among all her other qualities, that we didn’t notice them until the tree had already poisoned everything around it.

The Girl Who Would Have Kings Burn

When we first meet Daenerys, she’s a terrified, thirteen-year-old girl (in the books) being married off to a barbarian warlord. She has nothing—no army, no dragons, no claim to anything. She’s a refugee, a pauper, the last surviving child of a deposed dynasty. But here’s what’s important: she never stops believing that she’s meant for something greater. That’s not modesty. That’s not hope. That’s a specific kind of certainty that defines her throughout the series.

Throughout the show’s early seasons, we watch Daenerys liberate slaves. This is heroic, absolutely. She’s undeniably on the right side of history when she frees enslaved people across Essos. But notice something: she doesn’t just free them. She presents herself as their savior. She accepts their worship. She lets them call her “Mother” and “Dragon” and “Breaker of Chains.” These are people who were literally enslaved, traumatized, and dependent—and Daenerys becomes the object of their total devotion. That’s intoxicating, and she’s clearly intoxicated by it.

Even in these early heroic moments, there’s a pattern establishing itself. Daenerys doesn’t collaborate with advisors—she overrules them. She doesn’t compromise—she finds reasons why her way is the only moral way. When Ser Jorah warns her against reckless decisions, she thanks him for his counsel and then does exactly what she wanted to do anyway. When Missandei or Tyrion try to offer perspective, she listens with the patience of someone already certain she knows best. These aren’t the actions of a villain, but they’re the actions of someone who is dangerously certain in her own righteousness.

The Righteousness That Corrupts

One of the most underrated aspects of Daenerys’s character is her unshakeable belief that she is destined to rule. Not because she wants it necessarily—she tells herself she never wanted the throne—but because she believes it’s her birthright and her duty. This conviction becomes its own kind of tyranny. She’s not trying to become a tyrant; she genuinely believes that what she’s doing is best for everyone. That’s what makes her so dangerous.

Think about the people who support her throughout the series. The Unsullied follow her with religious fervor. Her Dothraki riders treat her like a god. Even hardened political players like Tyrion and Varys eventually throw their weight behind her, not because they necessarily trust her judgment, but because they believe she’s the best option available. And Daenerys never questions this devotion. She never wonders if maybe her followers are wrong to be so absolutist. She doesn’t ask herself whether love born from fear of dragons is really love at all.

The crucial turning point—and this is something people often miss—is when Daenerys faces the possibility of not getting what she believes is hers. When she arrives in Westeros, she expects the continent to fall at her feet. After all, she’s the rightful queen, isn’t she? But the people of Westeros don’t care about her claim. They don’t know her. They don’t revere her. And when she learns that Jon Snow has a better claim than she does, something shifts in her.

The Slow Descent Into Certainty

Watch the final two seasons more carefully, and you’ll see Daenerys becoming increasingly unstable, increasingly convinced that anyone who doesn’t immediately submit to her rule is an enemy. She becomes obsessed with loyalty tests. When Varys—her most experienced advisor—suggests that perhaps there are other options, she has him executed. She doesn’t torture him for information; she doesn’t interrogate him. She just burns him alive because he questioned her judgment.

This is the moment many people point to and say “that’s where it went wrong!” But actually, it’s the logical endpoint of the character we’ve been watching for eight seasons. Daenerys has always eliminated anyone who stands in her way. She’s always believed that her cause is just. She’s always accepted absolute devotion from her followers while remaining suspicious of anyone who might challenge her. What’s changed is not her character—it’s the scale at which she can now operate.

When she has no real power, these traits make her sympathetic. We root for the underdog girl with dragons. But as her power grows, those same traits become monstrous. The person who burned the Tarlys for not bending the knee, the person who was willing to destroy King’s Landing if it meant eliminating her enemies, the person who became convinced that everyone was betraying her—this person was always in there. We just preferred to ignore her because Daenerys was also doing genuinely heroic things.

And that’s the tragedy of her arc, and also the brilliance of it. Daenerys isn’t a villain because she suddenly became evil. She’s a cautionary tale about how righteousness, combined with absolute power and unquestioning devotion, can corrupt even the best intentions.

The Loneliness of the Dragon

One element that people often overlook is how isolating Daenerys’s position becomes. She’s the last of her line. She has no equal. Everyone around her is either a subject, a servant, or a romantic interest. She has no peers. She has no one she can truly confide in without worrying about their loyalty. That kind of isolation is psychologically devastating, especially for someone who has the power to destroy anyone who threatens her.

By the time she reaches Westeros, she’s surrounded by people she doesn’t trust. Varys wants something from her. Tyrion is from the family that destroyed her own. Jon Snow turns out to have a better claim than she does. Even the Northern lords don’t embrace her. And slowly, her resentment builds. If everyone is ungrateful, if everyone is disloyal, if everyone is an enemy, then maybe the only solution is to rule through fear.

The show actually gives us a moment of clarity in Season 8, Episode 5, when Daenerys sits in the throne room of a conquered King’s Landing and realizes that she can never have the love and loyalty she craves. She can have submission. She can have fear. She can have the empty devotion of those dependent on her power. But she can never have genuine love and trust from an equal, because she’s no longer capable of being with an equal—she’s the Dragon, the Queen, the Breaker of Chains. And so she chooses what she can have: absolute power, absolute submission.

Why This Matters

The reason I’m defending Daenerys’s arc isn’t because I think burning King’s Landing was good or justified. It wasn’t. It was a atrocity, a war crime, an act of terrorism committed against a civilian population. But that’s exactly the point. The show is arguing that good intentions, when combined with absolute power and surrounded by people who won’t challenge you, can lead to atrocity just as surely as malice can.

This is actually a more complex and challenging message than “the tyrant was secretly evil all along.” It’s saying that the person who freed slaves and fought against injustice can become a monster. It’s saying that the traits that made her heroic—her determination, her unwillingness to compromise, her certainty in her cause—are the same traits that made her monstrous. It’s saying that power doesn’t corrupt just bad people; it corrupts everyone, eventually, if they’re not careful.

Is the execution of this in the final season somewhat rushed? Absolutely. A full season devoted to watching Daenerys’s isolation and paranoia spiral out of control would have been more dramatically satisfying. But the arc itself, when you trace it from beginning to end, makes perfect sense.

The Conclusion We Had to Accept

Daenerys Targaryen’s journey is a tragedy precisely because it’s so sensible, so logical, so inevitable once you start looking at it from the right angle. She was always going to arrive in Westeros expecting worship and finding resistance. She was always going to interpret that resistance as betrayal. And given that she had an army, a navy, and three nuclear weapons in the form of dragons, she was always going to have the means to eliminate anyone who stood in her way.

The beautiful, terrible part of her story is that we understood her. We sympathized with her. We rooted for her. And then, when her power aligned with her certainty and her isolation, we watched her become the very thing she claimed to oppose: a tyrant willing to kill thousands of innocents to consolidate power. That’s not a character assassination. That’s a character arc, complete and devastating.

Maybe that’s not the ending fans wanted. But looking back at everything that came before, it’s hard to argue it’s the ending she didn’t earn.

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The Real-World History Behind Westeros: How George R.R. Martin Built His Fictional World

When George R.R. Martin sat down to write A Song of Ice and Fire, he didn’t build his fantasy world from pure imagination. Instead, he did what good writers do: he borrowed from history, taking real events, real conflicts, and real human drama and transmuting them into fiction. Understanding the real-world historical foundations of Game of Thrones is like discovering the skeleton underneath the skin—it helps you understand why the story feels so grounded and authentic, and it reveals the cleverness of Martin’s storytelling in a new light.

Martin has been remarkably open about his influences, and the good news is that even casual viewers can spot them once you know what to look for. The Wars of the Roses, Hadrian’s Wall, Medieval European politics, the geography of Scotland and England—these aren’t subtle influences. They’re woven throughout the entire fabric of Westeros, and they explain why a fantasy show about dragons and ice zombies somehow managed to feel so grounded and historically plausible.

The Wars of the Roses: The Template for Everything

If you’re looking for the single biggest influence on Game of Thrones, look no further than the Wars of the Roses, the brutal civil conflict that tore England apart during the 15th century. The conflict between the great houses, the shocking deaths of prominent figures, the shifting alliances, the betrayals—all of it finds echoes in the Stark-Lannister conflict that drives the entire series forward.

The Wars of the Roses saw two branches of the English royal family, the House of York and the House of Lancaster, fighting for control of the throne over the course of more than three decades. It was bloody, it was personal, and it was devastating for the common people caught in between. Thousands died. Noble families were wiped out. Kings were murdered. Children were executed. And the whole conflict often came down to the machinations of a few ambitious people trying to consolidate power.

In Game of Thrones, the Stark-Lannister conflict essentially mirrors this dynamic. You have two powerful houses with different philosophies and values trying to gain supremacy. The Starks, honorable and bound to duty, mirror aspects of the historical nobility that valued honor and tradition. The Lannisters, ruthless and willing to do anything to maintain power, embody the cutthroat pragmatism that actually won wars during the medieval period. The Wars of the Roses had similar players—some nobility still clung to older codes of honor, while others understood that winning required doing dishonorable things.

The Red Wedding, perhaps the most shocking moment in Game of Thrones, draws directly from the historical Massacre of Glencoe and more directly from the Black Dinner of Scotland in 1440, where the Scottish King invited the young Earl of Douglas and his brother to a feast and then murdered them. But it’s also reminiscent of the general sense of broken faith and betrayal that characterized the Wars of the Roses. In a conflict where alliances shifted like sand and family loyalty could suddenly become a liability, no one was truly safe, even under a roof that was supposed to offer hospitality.

The character of Cersei Lannister bears some resemblance to Margaret of Anjou, the wife of King Henry VI, who became increasingly powerful and manipulative during the Wars of the Roses. Margaret was blamed by many for her husband’s weakness and her fierce protection of her son’s claim to the throne. She wielded power through her husband and later her son in ways that some historians argue destabilized the kingdom. Like Cersei, Margaret’s ambition and her willingness to operate outside traditional channels of female power made her controversial and dangerous. Both women understood that being a woman in a patriarchal system meant finding alternative paths to power, and both were willing to pay the price for their refusal to accept limitations.

Even the political complexity of the early seasons owes a debt to the Wars of the Roses. The multiplicity of claimants to the throne, each with some legitimate claim, mirrors the historical reality of that period. In the actual Wars of the Roses, there wasn’t always a clear right answer about who should be king—there were multiple candidates with plausible claims, which is why the conflict lasted so long. Similarly, in Game of Thrones, figuring out the legitimate ruler becomes almost impossible because there are too many valid claims and too many interpretations of what legitimacy means.

Hadrian’s Wall and the Wildlings: Scotland and the North

If the Wars of the Roses provided the template for the main conflict, Hadrian’s Wall and the broader history of the Scottish Borders provided the template for everything north of the Wall. Hadrian’s Wall was built by the Roman Emperor Hadrian in the second century CE to mark the frontier of Roman Britain. It separated the “civilized” world of Roman-controlled Britain from the wild lands of what would become Scotland. For nearly three centuries, it was the edge of the Roman Empire, constantly threatened by people from beyond the wall whom the Romans viewed as barbarian and uncivilized.

This dynamic maps almost perfectly onto Game of Thrones. The Wall separates the Seven Kingdoms from the lands beyond, where wildlings live in a way that the southern kingdoms view as primitive and lawless. The wildlings don’t have kings or organized government in the same way; they live in clans and follow strong leaders based on merit and strength rather than lineage. This is almost exactly how the Romans described the Picts and other Scottish tribes—fierce, dangerous, lacking the organizational structures of “civilized” society, but no less human or intelligent.

The threat from beyond the Wall also echoes historical reality. Hadrian’s Wall wasn’t built because the Romans were paranoid. It was built because raids from the north genuinely did threaten Roman settlements. The wildlings represent a similar threat in Game of Thrones—not because they’re inherently evil, but because they have different values, different organizational structures, and different interests than the Seven Kingdoms. When you have two groups of people with fundamentally different systems competing for the same resources, conflict is inevitable.

The Night’s Watch, that organization of men sworn to defend the Wall, owes some of its character to the Roman legions that garrisoned Hadrian’s Wall and the later medieval fortifications that occupied it. But it also reflects the reality that defending a long border against determined enemies requires constant vigilance and sacrifice. The men of the Night’s Watch, like the defenders of any frontier, are often unglamorous, forgotten, and underappreciated. They’re the people doing the grinding, difficult work while the great lords play their games in the south.

The history of Scottish independence movements also informed the worldbuilding here. For centuries, Scotland and England existed as separate kingdoms with different cultures, different laws, and periodic conflict. The idea that the North in Game of Thrones would have its own distinct identity, traditions, and desires for independence echoes this historical reality. Just as Scotland maintained its autonomy for centuries before unification with England, the North remains somewhat separate from the southern kingdoms, with its own traditions and its own sense of identity.

Medieval European Geography and Politics

The physical geography of Westeros is also built directly from medieval European maps and structures. The overall layout of the Seven Kingdoms roughly mirrors the geography of Europe, with different regions having distinct characteristics that reflect real-world equivalents. The Reach, the most fertile and productive region, is based on the rich agricultural lands of France. The Dorne, mountainous and harsh, reflects the Iberian Peninsula. The Iron Islands, rocky and storm-tossed, are based on various island regions with fierce maritime traditions.

This geographical grounding makes the world feel authentic. The travel times matter. The logistics of armies and supplies matter. The fortified castles are designed in ways that make sense for medieval warfare. Because Martin invested time in understanding actual medieval geography and architecture, the world he created feels lived-in and historically plausible in a way that purely invented fantasy worlds sometimes don’t.

The political structures of the Seven Kingdoms also draw from medieval Europe. The system of feudalism, where land is held in exchange for service and loyalty, reflects how medieval societies actually functioned. The great houses serve the king in exchange for the right to rule their regions. The smaller lords serve the great houses. The common people serve the lords. It’s a system built on personal loyalty and sworn oaths, which is exactly how feudal society worked.

This hierarchical structure also explains why breaking oaths matters so much in Game of Thrones. In a system built on personal loyalty and sworn oaths, a broken oath isn’t just a social transgression—it’s an attack on the entire foundation of society. When Robb Stark breaks his oath to marry a Frey, he’s not just being rude; he’s challenging the concept of oaths that binds the entire political order together. That’s why the betrayal carries such weight and has such devastating consequences.

The Succession of Kings and Questions of Legitimacy

Medieval European history is full of succession crises, and these inform the complex question of who actually has the right to rule in Game of Thrones. When a king dies without a clear male heir, what happens? Does the crown go to a daughter? To a brother? To a distant cousin? Different medieval kingdoms answered these questions differently, and those differences often led to wars.

The Salic Law, which excluded women from royal succession, was used in France and other kingdoms. But in other places, women could inherit and rule. This ambiguity about succession is built directly into Game of Thrones, where the question of whether a woman can rule is genuinely contested. The fact that powerful men throughout the series resist the idea of a female ruler reflects historical reality. Women did rule kingdoms, but they often faced resistance and had to be exceptionally capable to overcome patriarchal prejudices.

The whole concept of legitimacy in Game of Thrones—the question of whether Jon Snow is legitimate, whether Joffrey is the true king, whether Daenerys has the right to rule—all of this echoes real medieval concerns about legitimacy and succession. In the medieval world, legitimacy was often the difference between a recognized heir and a pretender to the throne. And legitimacy could be established through various means: being the firstborn son, being the anointed king, having the support of the nobility, being named heir by the previous king. When these different measures pointed in different directions, you got civil war.

Dragons and Magic: Where History Meets Fantasy

While dragons and magic are purely fantastical elements, Martin grounded them in historical precedent where possible. The idea of great powers rising and falling, of ancient civilizations being lost, reflects historical reality. Rome fell. Empires crumbled. Advanced civilizations declined. By presenting the world of Game of Thrones as one where dragons once existed but are now extinct, where magic was once more powerful but has faded, Martin grounds the fantasy in a historical sensibility—the idea that the world is declining from a golden age, losing power and knowledge it once possessed.

This reflects genuine historical consciousness. Medieval people lived in a world of impressive Roman ruins, ancient texts they could barely understand, and legends of a more magical, more powerful past. They felt like they were living in a diminished age compared to the ancients. By using this sensibility, Martin made his fantasy world feel more medieval and historical, even as he added dragons and ice demons to the mix.

The Influence on Storytelling

Understanding these historical influences also illuminates why Game of Thrones felt so compelling to audiences. Because it was built on real historical precedent, it tapped into a sense of authenticity and inevitability that purely invented worlds sometimes lack. When you watch characters making political decisions that parallel real historical decisions, it feels like you’re watching an interesting historical drama rather than pure fantasy spectacle. The stakes feel real because they’re rooted in real historical experience.

This is one reason why the early seasons of Game of Thrones were so successful. They took the complexity and moral ambiguity of real history and translated it into a fantasy setting. Good people made mistakes. Honorable actions had terrible consequences. Pragmatism often beat morality. Evil people sometimes won. These are the lessons of history, and Game of Thrones delivered them in a way that felt authentic and grounded.

Understanding the real-world history behind Westeros adds a new layer of appreciation to the story. You see how Martin took genuine historical events, archetypes, and dynamics and reimagined them in a fantasy context. And you understand why, even with dragons and magic, the world he created felt so real that audiences became deeply invested in its politics, its characters, and its fate. The best fantasy, as Martin proved, is built on the foundation of historical reality.

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Game of Thrones Filming Locations You Can Actually Visit: A Travel Guide

For years, Game of Thrones was basically the fantasy equivalent of a blockbuster film—it created entire worlds that felt impossibly distant from our own reality. But here’s the secret that the show’s dedicated producers hid in plain sight: most of it was filmed in real places. Not sets, not green screens, but actual locations across Europe that you can visit today. If you’re someone who watched Daenerys command armies and thought “I want to stand where that happened,” or you saw the brooding atmosphere of the North and wondered where exactly that was filmed, you’re in luck. Game of Thrones effectively turned several countries into pilgrimage sites for fans. Let’s explore the real-world locations that brought Westeros to life.

Northern Ireland: The Heart of the North

Northern Ireland is, without question, the absolute epicenter of Game of Thrones filming locations. The show’s production company used the region as its primary base for eight seasons, and the results transformed a whole country into a tourist destination for fantasy lovers. When you watch the misty, brooding scenes of the North—Winterfell’s approach, the forests beyond the Wall, the haunting landscapes of Beyond the Wall—you’re essentially looking at Northern Ireland’s natural landscape.

The most iconic location is Dunluce Castle, perched dramatically on the edge of the Antrim Coast. This isn’t a Game of Thrones set; it’s an actual medieval castle that’s over 400 years old, and it appears throughout the show as various castles and locations. The castle sits right on the cliffs overlooking the Atlantic Ocean, and standing there, you genuinely understand why the production designers chose it. The atmosphere is inherently dramatic, inherently medieval, and inherently intimidating.

Then there’s the Dark Hedges, a tree-lined avenue in County Antrim that’s probably one of the most recognizable Game of Thrones locations among fans. This tunnel of ancient beech trees, planted in the eighteenth century, was used to film scenes of various characters traveling through the realm. When you walk through the Dark Hedges, you’re walking through one of the show’s most memorable visual elements. The naturally gloomy atmosphere and the way the branches intertwine overhead creates an almost otherworldly feeling.

Ballintoy Harbour, a small fishing village in County Antrim, served as the location for multiple ports and coastal settlements throughout the series. The harbor’s authentic Irish charm and historical feel made it perfect for depicting various locations in the Seven Kingdoms. You can still visit the harbor, explore the actual buildings that appeared on screen, and imagine the various scenes that were filmed there.

Castle Ward, a real eighteenth-century manor in County Down, was the primary location used for Winterfell. While Winterfell’s courtyard and interiors were built on soundstages, the exterior shots and many of the establishing scenes were filmed here. You can actually tour Castle Ward, walk the grounds where Jon Snow trained soldiers, and see the exact locations where major Winterfell scenes took place.

The Cushendun Caves, also in County Antrim, were used for the memorable scene where Davos Seaworth witnesses the Red Woman give birth to the shadow demon. These sea caves look genuinely otherworldly, with towering rock formations and a mystical atmosphere that made them perfect for one of the show’s more supernatural moments.

Croatia: The Opulence of the South

If Northern Ireland is the North, then Croatia is unquestionably the South. While the show used Northern Ireland for its brooding, wilderness locations, it used the stunning Mediterranean coastline of Croatia for the opulent, sophisticated, and often dangerous southern kingdoms. The Croatian locations feel completely different from Northern Ireland, and that contrast is exactly what the show’s producers were going for.

Dubrovnik is the crown jewel of Game of Thrones Croatia tourism. The walled medieval city appears throughout the series as King’s Landing, the capital of the Six Kingdoms. The moment you walk through the Pile Gate and into the Old Town, you recognize the narrow cobblestone streets, the red-tiled roofs, and the imposing walls. This isn’t a vague resemblance; this is legitimately King’s Landing. Scenes from the Great Sept explosion, the walk of atonement, and countless other King’s Landing moments were filmed here.

The Red Keep, often shown with its impressive exterior, was actually represented by the Fort Lovrijenac, a fortress that sits on a cliff overlooking Dubrovnik. This sixteenth-century fortress provided the imposing military architecture that made the Red Keep feel like an actual seat of power. You can walk up to the fortress, stand where the show’s cameras stood, and get a genuine sense of the intimidating architecture that loomed over King’s Landing’s politics.

Split, another Croatian city, was used as a filming location for various exterior shots and served as the setting for some of the more exotic locations in the show. The Diocletian’s Palace, a Roman palace that’s nearly 1,700 years old, provided authentic ancient architecture that suited the show’s aesthetic perfectly.

The Dalmatian coast beyond the main cities was used extensively for various scenes set in different locations throughout the southern kingdoms. The combination of Mediterranean sea, limestone cliffs, and small medieval towns created the perfect backdrop for depicting the wealthier, more sophisticated regions of Westeros.

Spain: Dorne’s Sunburned Landscape

Dorne is depicted in the show as a hot, arid, exotic region with a completely different culture from the rest of Westeros. That aesthetic required a different landscape than either Northern Ireland or Croatia, so the production designers turned to Spain. Specifically, they used the Andalusia region in southern Spain, which offered the dry, desert-like landscape that Dorne required.

Alhambra, the palace in Granada, provided some of the architectural inspiration for Dorne’s aesthetic, though it wasn’t used for filming in the same way that other locations were. However, the general landscape and architectural style of Granada and the surrounding region appeared in various Dorne scenes, particularly in Season 5, when the show started introducing the kingdom more heavily.

The fortress of Osuna was used as the location for various Dornish scenes, and the town itself, with its white buildings and narrow streets, provided the perfect atmosphere for depicting Dorne’s more exotic culture. The contrast between this Spanish location and the cold, misty landscapes of Northern Ireland is stark, and it’s exactly what the show was looking for.

The landscape of Almería, in southeastern Spain, was used for various outdoor scenes depicting Dorne and other southern locations. The red earth and sparse vegetation of the region provided a completely different visual palette from the rest of the filming locations, making it immediately obvious to viewers that we’ve entered a different part of the world.

Iceland: The Desolation Beyond the Wall

Beyond the Wall, where the wildlings and the White Walkers roam, requires a landscape that feels genuinely alien and inhospitable. That meant going to Iceland. The volcanic landscape, the glaciers, the geysers, and the general otherworldly aesthetic of Iceland made it perfect for depicting the supernatural and dangerous lands north of civilization.

Skaftafell, a glacier in southeastern Iceland, was used for various scenes set in the frozen North beyond the Wall. The immense glacier provided an actual sense of the scale and the danger of the lands Jon Snow and his Free Folk allies were traversing. Standing on a glacier where Game of Thrones was filmed is an legitimately awe-inspiring experience.

Krafla, an active volcanic area in northern Iceland, was used for scenes set beyond the Wall as well. The otherworldly landscape of steam vents, hot springs, and volcanic terrain created an atmosphere that felt genuinely dangerous and supernatural, perfect for the show’s more fantastical moments.

Mývatn, another geothermal area in Iceland, provided various landscapes for beyond-the-Wall scenes. The alien terrain, with its lava fields and geothermal features, helped sell the idea that beyond the Wall is genuinely a different world with different rules.

The beauty of filming in Iceland is that you’re essentially getting practical effects for free. The landscape is so distinctive, so otherworldly, that it doesn’t need enhancement or CGI tricks. It just looks like another world, which is exactly what you want when you’re depicting the lands beyond civilization.

Morocco: The Exotic Far Corners

Game of Thrones also filmed in Morocco, though the Moroccan locations appeared less frequently than the other regions. Nonetheless, Morocco provided some of the show’s most visually striking scenes, particularly in later seasons when the show expanded its scope to include more exotic locations.

Essaouira, a coastal city in Morocco, was used for various exterior scenes, and the unique architecture and coastal landscape provided visual variety to the show’s already diverse filming locations. The city’s blue and white buildings and the Atlantic coastline created a visually distinct aesthetic.

The desert regions of Morocco, particularly around the Sahara, were used for various scenes set in hot, arid landscapes. These locations provided an alternative to Spain for depicting Dorne and other southern locations, offering different architectural and landscape elements that added visual richness to the show’s cinematography.

Planning Your Game of Thrones Pilgrimage

If you’re interested in visiting these locations, the best approach is to consider a multi-country trip. Northern Ireland is the most concentrated collection of filming locations, so starting there makes sense. You can spend a week visiting Dunluce Castle, the Dark Hedges, Ballintoy Harbour, Castle Ward, and the Cushendun Caves without too much trouble. The locations are relatively close to each other in County Antrim, and visiting them creates a nice progression through the show’s northern landscapes.

From there, you could travel to Croatia. Dubrovnik is incredibly accessible, and spending a few days exploring King’s Landing on foot is honestly a transcendent experience for fans. The city is beautiful beyond its Game of Thrones connections, so even if you’re not a devoted fan, the medieval architecture and Mediterranean beauty make it worth visiting.

Spain and Iceland are more specialized trips, but both are increasingly accessible to tourists. If you’re a superfan willing to travel further, both locations are worth the effort.

The wonderful thing about these locations is that they’re real places with real history and real beauty. Game of Thrones filming here elevated them as tourist destinations, but they remain valuable and worth visiting regardless of the show’s fame. The medieval castles, the historic cities, the alien landscapes—they’re all genuinely remarkable in their own right. The show just happened to recognize their potential and capture it on film. So if you’ve ever wanted to walk where the show’s characters walked, to stand where its most iconic scenes were filmed, these locations are waiting for you. Westeros was real all along—you just have to know where to look.

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Revisiting the Iron Throne: Does Game of Thrones Hold Up on a Rewatch?

It’s been nearly seven years since the final episode of Game of Thrones aired, and the wounds of that divisive ending still feel pretty fresh. But here’s the thing about truly great television—sometimes it deserves a second chance. Maybe time has given us some perspective, or maybe we can appreciate the earlier seasons more knowing where the story goes. So the real question becomes: should you dive back into Westeros, and will the journey be worth your time?

The answer, as it turns out, is complicated. Game of Thrones absolutely holds up in many ways, but it also creaks and groans in others when you watch it with fresh eyes. The earlier seasons, particularly seasons one through four, remain genuinely outstanding television. They’ve aged like fine wine, full of political intrigue, character depth, and genuine stakes that keep you on the edge of your seat. But once you hit the back half of the series, things get murkier. The show that once felt like a tightly plotted epic gradually transforms into something more uneven, more concerned with spectacle than substance. And if you know how it all ends, watching that shift happen in real-time can feel bittersweet.

The Case for Rewatching: These Early Seasons Are Legitimately Fantastic

Let’s start with the good news. Seasons one through three of Game of Thrones represent some of the finest television drama ever produced. If you haven’t watched them in years, you might be surprised at how well they hold up. The writing is sharp, the character work is meticulous, and the plot twists genuinely earn their emotional weight because the show takes the time to build the world and the people in it.

The Stark storyline in season one still hits with devastating impact. Watching Ned Stark’s moral code clash with the realpolitik of King’s Landing feels just as gripping as it did the first time. Sean Bean brings such dignity to the role that his death doesn’t feel like a shock designed to be shocking—it feels like the inevitable tragedy of an honorable man in a dishonorable world. And because the show actually spent time making us care about his family, his demise reverberates throughout the entire season.

Season two deepens that tragedy while introducing us to some of the show’s best characters and storylines. Tyrion’s arrival at King’s Landing feels like a master class in storytelling. Peter Dinklage takes what could have been a simple “witty dwarf” character and turns him into the moral center of the entire series. His scenes with Bronn, his maneuvering in the Small Council, his growing awareness that his father doesn’t respect him—it’s all beautifully layered. And Davos Seaworth’s introduction alongside Stannis Baratheon shows the show at its worldbuilding best, introducing complex political dynamics that feel entirely fresh.

Season three, culminating in the Red Wedding, represents the show’s peak as a narrative powerhouse. The Stark storyline comes to a shocking climax that doesn’t feel gratuitous but instead devastating and purposeful. By that point in the story, you understand the political landscape well enough that you can feel the trap closing in. It’s not a shock because the show suddenly decided to be dark; it’s a shock because you’ve watched these characters make the decisions that lead them there. That’s masterful storytelling, and it absolutely still works on a rewatch.

Even season four, which some fans debate, holds up remarkably well. Sure, the Dorne storyline is a mess, and yes, the Theon storyline gets harder to watch knowing his redemption arc will be defined more by suffering than growth. But the Mountain versus the Viper trial, Tyrion’s fall, and Tywin’s shocking finale in the bathroom—these are moments that earned their emotional resonance through careful character work and excellent acting.

Where Things Start to Crack: The Transition Era

Seasons five and six mark a turning point where the show begins to struggle with the source material running out. George R.R. Martin’s books are still ongoing, and adapting an unfinished series presents genuine creative challenges. The show’s writers have to make choices about where characters go and what happens to them without having the author’s full outline. Some of these choices work beautifully, but others feel rushed or incomplete.

Season five has some genuinely great moments. Cersei’s walk of shame is genuinely powerful television, and it makes you understand why she’d do virtually anything to regain power. Arya’s training in Braavos is intriguing even if it sometimes feels aimless. But the Dorne storyline is almost universally panned for good reason—it takes one of the richest political storylines from the books and reduces it to scheming that doesn’t make logical sense. The show had so much more to explore with Dorne, and instead, it largely simplified and sidelined it.

Season six gets better but remains uneven. The Battle of the Bastards is a technical marvel and genuinely thrilling filmmaking, even if the tactics don’t make perfect sense under scrutiny. Bran’s storyline becomes increasingly difficult to follow, jumping around in space and time without always making it clear what happened or when. Daenerys’s plots start to feel less like organic character moments and more like items to check off on a story outline.

Here’s the thing about rewatching these seasons knowing where they go: it’s harder to overlook the shortcuts. You can see the moments where the show starts sacrificing character depth for plot momentum. You notice when characters make decisions that don’t quite align with who they’ve been established as, because you know those decisions are being made to move them toward predetermined endpoints rather than because of genuine character growth.

The Back Half: Spectacle Over Story

Seasons seven and eight are where the rewatch experience gets genuinely complicated. The final season, especially, feels rushed in a way that becomes impossible to ignore the second time around. The show had built toward a collision between Daenerys’s liberation of the world and the threat of the White Walkers for nearly a decade. And then, in eight episodes, it tried to wrap everything up while also pivoting Daenerys’s entire character arc and resolving the Long Night in a single episode.

Knowing this ending in advance changes the rewatch experience significantly. Scenes that seemed like character development on first viewing now feel like setup for a conclusion you already know is coming. Daenerys’s increasing ruthlessness, which could have been read as strength and justice on a first watch, now feels like the show laying track for an inevitable destination. Some rewatchers find this gives the earlier seasons a tragic quality—you’re watching a fall in slow motion. Others find it makes the early seasons harder to enjoy because you know the payoff won’t be worth the investment.

The Long Night episode, “The Long Night,” remains the most divisive moment in the series. On a rewatch, you might find yourself more frustrated with it, knowing how it dispatches the White Walkers in a single evening after eight seasons of buildup. Or you might appreciate it more as a commitment to subverting expectations, trying to make the point that the greatest threat to humanity might be a relatively quick battle compared to the endless political scheming that truly grinds people down. Either way, you can’t un-see what you’ve seen.

What Actually Holds Up Better Than You Remember

Surprisingly, some elements of Game of Thrones improve on rewatch. The smaller character moments gain new weight when you know their ultimate destinations. Tyrion’s journey from cynical wit to genuinely tragic figure becomes clearer when you see how his intelligence and charm eventually can’t save him or those he loves. Cersei’s descent from powerful schemer to paranoid queen willing to burn down the world feels more coherent the second time through.

The show’s ensemble acting throughout its run remains exceptional. Gwendoline Christie brought such physical presence and quiet depth to Brienne that even as her storyline became less clear in later seasons, her character work remained excellent. Alfie Allen transformed Theon from a one-note villain into someone genuinely sympathetic, and rewatching his arc in season three with the knowledge of his later redemption attempt adds new meaning to his early scenes.

The production design and cinematography are absolutely stunning throughout, and on a rewatch, you might appreciate the filmmaking more than you did initially. The show had access to tremendous resources, and the attention to detail in the sets, costumes, and camera work is remarkable. Watching it again, especially in good quality, you’ll notice things you missed.

The Verdict: Rewatch Strategically

So should you rewatch Game of Thrones? Yes, but with caveats. If you’re willing to treat it as a story about seasons one through four, with seasons five and six as extended epilogues and seasons seven and eight as someone else’s fan fiction, you’ll have a great time. The early seasons genuinely are excellent television that absolutely holds up and deserves to be seen again.

If you’re hoping that time has made the ending more palatable or that rewatching will reveal a hidden coherence in the later seasons, you’re probably going to be disappointed. The gaps in logic don’t become clearer; they become more obvious. The rushed pacing in the final season doesn’t suddenly feel earned. But you might come to appreciate what the show was trying to do, even if it didn’t execute perfectly.

The real value in a Game of Thrones rewatch is something different than you probably got from watching it the first time. You’re not experiencing the shock and surprise of not knowing where the story goes. Instead, you’re experiencing the tragedy of watching something beloved not quite stick the landing. You’re appreciating the craftsmanship of the early seasons with new depth. And you’re having the strange experience of watching a cultural phenomenon in a different light, seeing what worked and understanding why it mattered so much to so many people.

Start with season one. Spend time with these characters in their best form. And when you get to season five, make a choice about whether you want to keep going. You might surprise yourself and find that watching all the way through gives you some new perspective on what Game of Thrones was really trying to be.

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The Unresolved Plot Threads Game of Thrones Never Tied Up

One of the things that made Game of Thrones magical in its early seasons was the sense that every detail mattered. A throwaway line about someone’s past could come back chapters or episodes later with profound implications. George R.R. Martin weaves complexity and mystery throughout his narrative, planting seeds that take time to grow. And then… well, the show moved faster than the books, the timeline compressed, and some of those carefully planted mysteries just got abandoned.

There are dozens of plot threads that the show either resolved unsatisfyingly or left completely unresolved. Some of them are central to understanding character motivations. Others hint at larger mysteries about the world itself. And some are just bizarre loose ends that make you wonder what the writers were thinking. Let’s explore some of the biggest unresolved threads and consider what they might have meant if the show had actually bothered to pay them off.

The Prince That Was Promised: What Does It Even Mean?

This prophecy haunts the entire series, and the show never quite figures out what to do with it. According to the legend, when the world is enveloped in darkness, the Prince That Was Promised will be born to save humanity. Various characters are presented as potential candidates: Stannis Baratheon (who his followers believe is the Prince), Jon Snow (who is revealed to be a Targaryen), and Daenerys Targaryen (who seems to check all the boxes—she has fire and blood, she births dragons, she’s a powerful leader).

By the end of the series, the show has essentially said that the prophecy is meaningless. The Long Night is defeated not by any prophesied hero but by Arya Stark stabbing the Night King. Daenerys, who spent the entire series thinking herself this legendary figure, turns out to be just another character pursuing power. And Jon Snow, probably the most obvious candidate given his resurrection and his mysterious parentage, spends the final season knowing he’s a Targaryen but not really doing anything special with that identity.

The books hint that this prophecy might be a mistranslation or a misunderstanding. The Prince That Was Promised might not be a real thing at all, just something people want to believe in. That’s an interesting idea, but the show never explores it. Instead, it just ignores the prophecy whenever it becomes inconvenient, which makes you wonder why they spent so much time on it.

Quaithe’s Cryptic Prophecies: The Most Mysterious Prophecy-Giver

Quaithe, the mysterious figure in the House of the Undying, shows up in Daenerys’s storyline and delivers some of the most cryptic and interesting prophecies in the entire series. “The glass candles are burning,” she says, hinting at secret magical happenings. She warns Daenerys about treasons that she hasn’t yet faced. And she hints at broader cosmological events happening in the world.

And then Quaithe basically disappears from the show. After season two, she’s barely mentioned. In the books, she continues to be a presence in the story, appearing in Daenerys’s visions and providing mysterious guidance. But the show drops her entirely, which makes you wonder: was Quaithe important? Were those prophecies supposed to mean something? Or was she just flavor and the writers moved on because her storyline didn’t directly impact whether Daenerys sat on the throne?

This is frustrating because Quaithe represents what made Game of Thrones (and George R.R. Martin’s work) so compelling in the first place: the sense that there are larger mysteries in the world, that magic is returning, that the world is more complicated and strange than the characters realize. By dropping Quaithe, the show abandoned some of that sense of mystery.

The Three-Headed Dragon: Why Does It Matter?

Throughout the series, there are references to a prophecy about “the dragon has three heads.” This is interpreted as meaning Daenerys should have three dragons, which she does. But the prophecy in the books is more complex and suggests that the three heads might be different people, not just three dragons. Could the three heads be Daenerys, Jon Snow, and someone else? Could they be Daenerys, her two brothers, or some other combination?

The show seems to settle on the idea that the three heads are just dragons, which is a disappointment because it reduces a complex magical mystery to a simple inventory check. Daenerys gets three dragons, the prophecy is fulfilled, and there’s nothing more to think about. That’s not the way Martin’s mythology usually works in the books, where prophecies are almost always more complex than they initially appear.

The Faceless Men: Who Are They Really?

The Faceless Men remain one of the most mysterious organizations in the Game of Thrones world, and the show never really explains them. Arya trains with them, learns their ways, and presumably becomes one of them. But what are the Faceless Men actually doing? Are they just assassins for hire, or are they part of a larger magical/religious movement? What’s their actual agenda?

In the books, there are hints that the Faceless Men might be connected to a death god, that they might have a larger purpose beyond just killing people. But the show treats them mostly as a convenient training ground for Arya, getting her the skills she needs to become a deadly fighter. That’s fine as far as it goes, but it means one of the most interesting organizations in the world remains fundamentally mysterious.

And when Arya leaves their service, supposedly having “become no one,” she immediately goes back to being Arya Stark, taking back her identity and her family name. So what did she actually learn from them, besides how to kill people? The show never explores this.

The Faceless Men Killer in King’s Landing: Who Was It?

Here’s a specific plot thread that gets genuinely abandoned. In season five, there’s a series of murders in King’s Landing, and Cersei becomes increasingly paranoid that someone has hired the Faceless Men to kill her. But then… nothing. The murders stop. The show moves on to other plots. We never find out who was killing people, who hired them, or why it mattered.

This is such a bizarre abandoned plot thread that it makes you wonder if there was a larger plan for this storyline that got cut due to time constraints. Was it supposed to be important? Was it just meant to make Cersei paranoid? The show never resolves it, and rewatching the series, you notice this thread just hanging there unresolved.

What’s With All the Magic Returning to the World?

The magic returning to the world is a crucial plot point in the series. We open with White Walkers that magic has awakened. Daenerys births dragons through ritual magic. Melisandre performs elaborate magical rituals. Bran develops magical powers. By season eight, magic and the old gods are supposedly back in the world.

And yet the show never really explores what this means or why it’s happening. Is magic returning because of some larger cosmological event? Is the Long Night’s approach causing it? Is someone deliberately bringing magic back? The show hints at these questions but never answers them. By the end of the series, magic still exists (we see it with Bran’s powers), but we never understand why it’s here or what its ultimate purpose is.

The Significance of the Children of the Forest

The Children of the Forest create the Night King in the distant past, establishing the entire conflict that drives the plot. And then they’re barely mentioned again. They show up to help save Bran, and that’s it. What’s their stake in the modern conflict? What’s their history? Why did they create the Night King in the first place, and have they learned anything from that mistake?

These are actually explored somewhat more in the books, but the show treats the Children as mysterious forest spirits rather than as characters with their own agency and motivations. They’re part of the set dressing of the world rather than actual participants in the conflict.

Brienne’s True Heritage and Potential Marriage

There are hints in both the show and books that Brienne might have noble heritage that she doesn’t know about. These hints never come to fruition in the show. Brienne remains mysterious about her background, but the show never explores whether her mysterious heritage matters or what it might mean for her character.

Additionally, there are multiple scenes where the show hints at romantic possibilities for Brienne—with Jaime, with Pod, with others. But by the end of the series, Brienne is alone, without explanation for why none of these potentialities developed. That’s not necessarily a problem (she doesn’t need a romantic ending), but the show sets up expectations and never addresses them.

What Happened to the Dothraki?

The Dothraki, one of the most distinctive peoples in the world, are handled inconsistently throughout the series. They’re presented as fierce warriors, but also as followers who can’t survive without a Khal. When Daenerys gains their loyalty, they become part of her army, but their unique culture and values never really impact her decisions or the show’s themes.

By the end of the series, the Dothraki are basically just hired swords in Daenerys’s army, indistinguishable from any other soldiers. Their eventual fate—being sent back to Essos when Daenerys falls—is handled in a single line. What happens to them? Do they survive? Are they stranded? The show doesn’t care enough to explain.

The Significance of Bastards

George R.R. Martin has talked extensively about how bastards are important to the themes of his books. They’re people born outside the system, with power but no legitimacy, forced to find their own place in the world. Multiple major characters are bastards: Jon Snow, Theon Greyjoy, Gendry, Daenerys (in a way, depending on prophecies), and others.

The show seems to forget that bastard status is supposed to be significant. Jon Snow is revealed to be a legitimate Targaryen, which suddenly erases his bastard status. Theon’s status as a bastard (well, a ward, but he’s treated as lower status) drives his early character work, but then it becomes irrelevant. Gendry is legitimized. By the end, the show has basically said that bastard status doesn’t really matter, which undermines one of Martin’s central thematic concerns.

The Three Sacred Oaths: Do They Matter?

The show establishes that the three sacred oaths of the Night’s Watch are important. But when Jon Snow becomes a ghost (sort of—he was resurrected, depending on whether he came back as himself or as a ghost), does that release him from his oaths? The show never explores this. Jon is released from his vows in a simple scene but doesn’t grapple with the implications or the magic that might be involved.

Similarly, Jaime Lannister’s oath as a Kingsguard comes in conflict with his loyalty to his family and his personal desires. The show sets this up as an interesting conflict but never really resolves it in a satisfying way.

The Lannisters’ Wealth and Power Structure

The Lannisters’ wealth is stated to be the foundation of Lannister power, yet the show never really explores where this wealth comes from or how it’s maintained. The gold mines are mentioned, but we never see them or understand the logistics of how Lannister wealth actually works. By the final seasons, the Lannisters are basically one dysfunctional family, and their power base is forgotten.

Littlefinger’s Long Game: What Was It Actually About?

Littlefinger is described as having a grand master plan that drives the entire conflict. But when Sansa confronts him in season seven, his plan seems to be… he wanted to sleep with Sansa? He wanted to be warden of the North? It’s unclear what Littlefinger was actually trying to accomplish, and the show never clearly explains his end game.

In the books, there are hints that Littlefinger has a more elaborate plan involving the Vale, the Eyrie, and complex political maneuvering. But the show simplifies him into just a creep who wanted power and got executed. His story doesn’t feel complete.

The Significance of Symbols and Prophecies in Heraldry

Every house in the Game of Thrones world has symbols and mottos that are often prophetic or symbolic in nature. “The north remembers.” “Fire and blood.” “Winter is coming.” These aren’t just cool slogans; they’re thematic statements about each house. But the show rarely explores what these symbols mean or how they relate to each house’s destiny. By the end, they’re just flavor text rather than meaningful representations of each house’s values and future.

The Ultimate Mystery: What Was the Point?

Perhaps the biggest unresolved thread is the question of what the entire story was actually about. In the books, there are hints that the conflict between ice and fire, between the living and the dead, between magic and mundane reality, is the fundamental conflict of the world. But in the show, once the Long Night is resolved in a single episode, that cosmic conflict doesn’t matter anymore. The remaining conflict is just political squabbling, which is fine, but it makes the eight seasons of buildup feel disproportionate.

The show never answers the fundamental question: Is this a story about magic returning to the world? A story about climate change (eternal winter)? A story about how human political ambitions distract us from real existential threats? A story about the corrupting nature of power? It could be any of these, but the show never commits to a thematic answer, which leaves many threads feeling unresolved.

In Conclusion: The Tragedy of Loose Threads

These unresolved plot threads are not just continuity errors. They represent moments where the show had the potential to explore deeper truths about the world, the characters, and the themes it was trying to explore. Some of these threads might have been meant to matter more but got simplified as the show raced toward its conclusion. Others might have been red herrings all along, designed to mislead readers and viewers about what the story was really about.

But the accumulation of these unresolved threads does damage the show’s narrative coherence, especially on rewatch. It makes it harder to believe that the show had a clear plan or that the storytellers understood what they were building toward. It suggests that sometimes the show was more interested in moving forward than in paying off the investments it had made. And that’s a shame, because Game of Thrones could have been a more satisfying experience if it had taken the time to resolve even a few of these threads more thoughtfully.